![]() There have been some problems when the AI is Sieging but they should eventually be fixed so I don't see it as a major problem. ![]() The Sieging mechanic serves its purpose in setting up for climatic battle instead of a constant harassments of low tier units waiting for an opportunity, although pillaging is still way too easy, and the sanctuary and spell jammer can be just as important as the city so if the AI has 6 stack available I wish to see them split with 3 defending the city and 3 the spell jammer. They are also not as aggressive as in other games but that could be fixed based on the Personalities. This is at the cost of the AI not Playing to Win as much and a tendency more towards RP. I also like the Diplomacy System and the fact that the AI are somewhat understandable without a constant backstabbing for no reason. The Economy Bonuses they get based on the Difficulty Setting also makes sense to bring them on parity to a player that knows what he is doing, and you can still have some raiding and starving strategies be viable as they are multipliers, 0 multiplied by 1.5x is still 0, even if currently it doesn't matter because the AI is too weak in tactical battles for that to matter. The imperium economy and city caps also makes sense with tradeoffs depending on your playstyle. ![]() ![]() A good economic player can do some wonderful things depending on your culture and special improvements if they have an eye for things based on the resources on the map. ![]() Overall I would say the game has pretty good design and does a lot of things to resolve the problems with the Genre.Įconomy wise the province improvements together with the wonders and guilds serve perfectly for the purpose of building, expanding and specializing your cities. Despite the recent beta update where developers were a bit desperate trying to fix and nerf things as a reaction to how the players were playing and exploiting the game.Īnd of course AI being the big contention point that will still be ongoing for a long time. ![]()
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